Locomotor (Jumping) - Foxes and Rabbits

By Smart Coach
Part of 2) Locomotor - Lesson 3 - Jumping

About this activity

Author: Smart Coach
Views: 180
Phase: Activities

Define an area for the activity and spread out a number of hoops within the area (aprox 1 hoop for every 5 players). Select 2-3 children to be "foxes" and the rest are "rabbits". The hoops are “rabbit holes” or safe areas for one rabbit at a time. Rabbits are only allowed to stay in a rabbit hole for 5 seconds before moving on. When tagged by a fox, the rabbit has to perform 10 star jumps.

Modifications

Rabbits must jump around (instead of running).


Filters: Early childhood, Education, Sports,