Game Time with Music

By Adam Taylor

About this activity

Author: Adam Taylor
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Facilitate a friendly basketball game where the students apply their rhythm dribbling skills. Play music in the background to maintain the tempo and energy of the game.

Welcome to the student worksheet on basketball dribbling to beats! In this activity, you will be practicing your basketball dribbling skills while synchronizing your movements to the rhythm of the music. This will help you improve your coordination and control while adding an element of fun to your practice.

Instructions: Listen to the beats of the music provided and dribble the basketball in sync with the rhythm. Start with the simpler examples and work your way up to the more challenging ones. Try to stay on beat and maintain control of the ball throughout each exercise.

  • Example 1: Dribble the ball in place to the beat of a slow tempo song.
  • Example 2: Dribble the ball while walking in a circle, changing direction with each beat of the music.
  • Example 3: Dribble the ball between your legs while moving forward to a medium tempo song.
  • Example 4: Perform crossovers while dribbling to a fast tempo song, switching hands with each beat.
  • Real World Problem 1: Imagine you are in a basketball game, and the crowd is cheering loudly. How would you adjust your dribbling to stay focused and in control?
  • Real World Problem 2: You are dribbling the ball down the court in the final seconds of a tied game. How can you use the rhythm of your dribble to create a scoring opportunity?

Answers:

  1. Practice dribbling in place to get comfortable with the rhythm.
  2. Focus on changing direction smoothly with the beat of the music.
  3. Coordinate your leg movements with the tempo of the song to maintain control.
  4. Work on quick hand switches while keeping up with the fast-paced beat.
  5. Real World Problem 1: Focus on the feel of the ball and tune out distractions to stay in control.
  6. Real World Problem 2: Use the rhythm of your dribble to fake out defenders and create a scoring opportunity at the buzzer.
  1. Problem: Sarah dribbled the basketball to the beat of the music for 2 minutes straight. If the song was playing at 120 beats per minute, how many times did she dribble the ball in total?
    Answer: 240 dribbles
  2. Problem: If a basketball player dribbles the ball to the beat of a song at 90 beats per minute, and the song plays for 3 minutes, how many total dribbles did the player make?
    Answer: 270 dribbles
  3. Problem: Jamal dribbles to the beat of a song at 100 beats per minute. If he dribbles for 5 minutes straight, how many total dribbles did he make?
    Answer: 500 dribbles
  4. Problem: If a basketball player dribbles to a song with a tempo of 80 beats per minute for 4 minutes, how many total dribbles did the player make?
    Answer: 320 dribbles
  5. Problem: Emily dribbles the basketball to the beat of the music for 1 minute at 110 beats per minute. How many total dribbles did she make?
    Answer: 110 dribbles
  6. Problem: If a basketball player dribbles to a song at 130 beats per minute for 2.5 minutes, how many total dribbles did the player make?
    Answer: 325 dribbles
  7. Problem: Dylan dribbles to the beat of a song at 95 beats per minute for 3.5 minutes. How many total dribbles did he make?
    Answer: 332.5 dribbles
  8. Problem: If a basketball player dribbles to a song at 85 beats per minute for 6 minutes, how many total dribbles did the player make?
    Answer: 510 dribbles
  9. Problem: Rachel dribbles the basketball to the beat of the music for 2.5 minutes at 115 beats per minute. How many total dribbles did she make?
    Answer: 287.5 dribbles
  10. Problem: If a basketball player dribbles to a song at 75 beats per minute for 5 minutes, how many total dribbles did the player make?
    Answer: 375 dribbles
  1. Prepare a playlist of upbeat songs with varying tempos to use during the game time activity.
  2. Explain to the students that they will be dribbling the basketball to the beat of the music.
  3. Divide the class into small groups and assign each group a basketball and a designated playing area.
  4. Start the music and have the students begin dribbling the basketballs to the beat.
  5. Encourage the students to vary their dribbling speed and direction based on the tempo and rhythm of the music.
  6. After a few minutes, pause the music and have the groups switch to a different area with a new basketball and start a new song.
  7. Repeat the process with different songs and rotations until each group has had the opportunity to dribble to multiple beats.
  8. Conclude the activity by discussing with the students how the music influenced their dribbling and what strategies they used to stay in sync with the beat.
  • Game 1: Dribble Dance Party
    1. Divide the students into two teams.
    2. Choose a catchy, upbeat song to play during the game.
    3. Each team will take turns dribbling the basketball to the beat of the music across the court and back.
    4. Players must maintain control of the ball while dribbling to the rhythm of the music.
    5. The team that completes the course with the most players successfully dribbling to the beat wins the round.
    6. Play multiple rounds with different songs to keep the game exciting.
  • Game 2: Musical Dribble Freeze
    1. Have the students spread out on the court with a basketball each.
    2. Start playing music and have the students dribble around the court.
    3. When the music stops, the students must freeze in place with the ball under control.
    4. Any student who fails to freeze or loses control of the ball is out of the round.
    5. Continue playing rounds of the game until only one student remains, who is then declared the winner.
  • Game 3: Beat the Buzzer
    1. Set up a timer or use a buzzer to indicate the end of each round.
    2. Students must dribble the basketball around a designated course within the time limit set by the buzzer.
    3. Encourage students to dribble faster and improve their control as they attempt to complete the course before the buzzer sounds.
    4. Award points based on how many students successfully complete the course before time runs out.
    5. Challenge students to beat their own scores in subsequent rounds.