Organisation
- Ball each
- Size of area to suit number of players (20 x 15) for a class size.
- Cones scattered around the area
- Players on command dribble around the area (drive their car) without crashing into each other or hitting a red cone (lamp post). If a crash is made by the player then they must leave their ball and complete 5 star jumps before returning back to the game. Coach dictates the surface of the feet and what foot to use. Players drive and stop at every white cone (petrol pump) carrying out 5 toe taps before moving off. Who can get around all the cones the quickest? - awareness: plan your route.
Progression
- Follow a partner
- On visual signal players must stop (put the brakes on)
- Introduce the gears 1st = walk, 2nd = jog, 3rd = running, 4th = fast as you can go
Key Points
- Dribble with the ball close to your feet
- Keeping head up while dribbling - 'awareness'
- Changing direction with various parts of the foot
Modifications
Use a points system - players start on 10 points and for every crash they make they loose a point.
Make the area bigger or smaller to alter difficulty.
Add in more or less cones to alter difficulty.
add in taggers
Special Needs Modifications
take away cones.
allow them to travel with the ball in their hands.