Year 5-8 - Lesson 4 - Throw (Shot put)

By Smart Coach
Part of Smart Coach - Athletics
To introduce and achieve the basic technique associated with shot put.

Notes

What are the five key technique points associated with shot put? (clean palm, dirty neck/ aiming arm at 45 degrees/ chicken wing/ chin, knee, toe/ superman)

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Warm Up

Swiss Ball Wars

The aim of the game is for children to aim & throw their beanbags at the swissball to try get it over the other teams line. If they get the swissball over the other teams line they get a point.

Set up two lines of cones 5-ish meters apart (use court lines if easier), children stand along the line facing each other with the swissball in the middle.

Children will need one beanbag each- if not enough beanbags use soft shotput balls.

Coach will say go and kids will all throw their beanbag or shotput at the swissball trying to hit it over to the other teams line. Once all kids have thrown, wait for the whistle to go retrieve your beanbag/shotput. If the ball does not go over any line, no team scores and they try again. 

Kids can throw their equipment first couple of rounds, in last couple rounds encourage them to push the ball (like in shotput)

RULES:

  • Kids are not allowed to have more then one throw. If they do it is a point to the other team.
  • If the ball is rolling towards your legs you are NOT allowed to kick it away or hit it away. If they do it is a point to the other team.
  • Kids must stay behind their cones/line. Point does not count if they are infront of the line. 
  • Kids can move along the line to get a better shot at the swissball.

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Activities

Athletics (Throw) - ShotPut

Pair students up along the end of a court or field. One person stands in front while the other stands 2-3m behind for safety. The first person in the pair will have their turn to push the shotput out. The student will be standing side on with the shotput in their dominate hand. When the whistle blows their partner will go and collect the shotput and the first person moves to the back. Their partner will then have their turn to push the shotput. For each push focus on the following: 1. "Clean palm, dirty neck" This means that the shotput should be held in the student's fingers (not resting on their palm) and should be touching their neck. 2. "Aiming arm at 45°" The hand without the shotput is known as the aiming arm, this should be pointed out to where the student will be pushing the shotput, at an angle of 45°. 3. "Chicken wing" The arm that is holding the shotput should look like a chicken wing ie lifted up and in line with their aiming arm. 4. "Chin, Knee, Toe" This means that the student will bend their back leg and lean back slightly so that their chin, knee and toe are vertically aligned. This will help to generate power. 5. "Superman" When pushing the shotput, the arm with the shotput pushes forward so that it is beside the aiming arm - finishing like superman. See the images for examples of each of these steps.

Modifications

For younger classes instead of focusing on "Chin, knee, toe" replace with simply bend your back leg to push from. Start with students kneeling side on to isolate the correct arm technique first before progressing to standing.

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Athletics (Throw) - Bucket Shotput

Place three or four buckets spread out in a line within pushing distance of your students. To prevent the buckets falling over place something heavy or a few bean bags in the bottom of each bucket. Pair students up along the end of a court or field. One person stands in front while the other stands 2-3m behind for safety. The first person in the pair will have their turn to push the shotput out, trying to get the shotput to land in a bucket. The student will be standing side on with the shotput in their dominate hand. When the whistle blows their partner will go and collect the shotput and the first person moves to the back. The student must use the correct shotput technique; "clean palm, dirty neck", "aiming arm at 45°", "chicken wing up", "chin, knee, toe", "finishing like superman". For the student to successfully make it into the bucket the following rules apply; the shotput cannot bounce into the bucket - it has to land in on the full, if the shotput lands in the bucket but knocks it over this does not count, if the shotput lands on the edge of the bucket and falls into the bucket then this does count.

Modifications

Move buckets closer or further away to alter difficulty. Use a bigger or smaller target (bucket) to alter difficulty. If the correct arm technique is not being used, have the students kneel side on instead of standing.

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