How do we execute a push pass? (low body position with bent knees to generate power in pass, keep hockey stick on ground, maintain hockey ball/stick contact, drag along ground until pushing)
How do we trap the ball? (lay hockey stick horizontally along ground to make wall OR slowing hockey balls speed down by guiding it from in front of our body to behind our body with hook end of hockey stick).
Set up a number of gateways in a defined playing area by placing two cones of the same colour about a metre apart. In pairs players will start either side of the gateway with a hockey stick each and one ball. The first person completes a PUSH pass to their partner through the gateway. Their partner will then TRAP the ball and complete a push pass back to their partner. When 5 push passes and traps are complete, the player with the ball dribbles to another gateway.
Before starting the game, demonstrate to the students how a push pass is executed with correct technique. Hockey stick always remains in contact with the ball throughout the entirety of the shot - should not hear a loud clapping noise from the hockey stick + ball making contact.
To trap correctly talk about the hockey ball and the colours. When the hockey ball is moving along the ground all the colours merge forming a rainbow, when the ball is trapped (completely stationary) you can now visibly see all colours individually without them merged toegther like a rainbow.
NOTE: if there is enough time the coach can add in a competition between all pairs within the class to see who can complete passes at as many GATEWAYS as possible in the allotted time.
This game is made up of three types of players: dribblers, taggers and savers. The dribblers will dribble the ball around the playing area trying to maintain control of the ball at all times. The taggers job is to run around and try and tag the dribblers (this person has no hockey stick or ball; they use a tagging spike to tag the dribblers). Once a dribbler has been tagged they hold their stick horizontally in front of their body to show they have been tagged. The savers job is to come and complete 2 passes with the dribbler, to free them. The savers wear a bib and only have a hockey stick not a ball. Taggers are not allowed to tag savers. When the coach blows the whistle the taggers and savers will swap roles with a dribbler. The ratio of each of the groups depends on the number and ability of the students you are working with. Generally for a class group of 25 you would start with 2 taggers, 4 savers and the rest dribblers. You may need to modify this; for example reduce the number of taggers and increase the number of savers.
The aim of this game is to get the hockey ball past the other teams defence over the baseline of the court.
There will be two teams one either side of the half way line. They are not allowed to go into the other teams half.
Both teams will start with two hockey balls each. When the coach says "go" both teams will hit/pass the hockeyballs over the other side of the court trying to get it past the baseline (end of the court) if someone succeeds in getting the ball past the baseline, that team will get a point.
If either team stop the hockey ball they can dribbling it wherever they want in their half of the court and hit it back into space on the opposite side to try and get a point.
If a hockeyball goes out of bounds, whatever side of the court the ball is on, that team can go retreive it & play on.
To make harder - add in more hockeyballs, add in the rule that they have to complete two or more passes between different people in their team before hitting it across the halfway line.
Split class into two even teams. Get the students to line up along the side of the court behind a cone. The coach will call a number, for example THREE, the first three students from each team’s line will run around a cone and then head towards their goal. The hockey ball is rolled in the direction of one team (avoid rolling the ball into the middle as students collide) the team that gathers the ball will try and score a goal. Sticks must remain as low to the ground as possible and no big hits. The game ends when either a team scores a goal or the coach blows their whistle. That group of students return to the back of their line and the coach will call a new number.
Each team has to make three push passes and traps before they can score.