Where should your hand finish after throwing an item? (pointing at the target)
Where should your eyes be looking? (at the target)
Create two lines of spots which run parallel to each other and roughly have a spacing of 6metre apart. In between the spots (the centre - 3metre away from spots) place a hula hoop which has a tall cone in the centre of it which will act as targets. Pair students up for this activity and have them stood along the lines of spots, one behind the other facing the targets in front of them.
Each pair has a beanbag and will take turns throwing it at the target. If a students throws their bean bag and it lands inside the hoop, 1 point will be awarded. If a student manages to knock the cone over, that team will be awarded 2 points. If the bean bag does not land inside the hula hoop/knock the cone over, no points will be awarded. Once the time is up, see which pair scored the most amoutn of points.
Move the cone closer or further back to alter difficulty. Play individually, within the group of 4.
The students will work with the same pair from the last activity. Spots are placed in the shape of a square where pairs will stand on. Left over spots and hula hoops are spread out inside this square ranging from different colours that will act as targets. Each pair has one beanbag that they will be throwing at targets. The coach will tell them to aim for something that is the colour "green". Students use their non-throwing arm to aim. The coach will count down from 3 and once zero is reached, "throw" will be called out. Once all bean bags have been thrown, the whistle will be blown for students at the back to retrieve whilst students that had their turn will move to the back. Once the game is finished (time up) go around the square and see which pair got the highest score (once points system is introduced).
Restrict the students to throw their bean bag to land on a specified colour spot / hoop.
Students will work with the same pair from the last activity and will be positioned along a line of spots, one behind the other. Lots of flat cones are spaced out in front of the spots (roughly 3-5metre away) as the "alien ships" acting as targets. Students must roll their ball (tennis ball) to try and hit targets. If an alien ship is hit, that student will retrieve the tennis ball and alien ship they hit and take it back to their partner. The alien ship is placed on the sopt, tennis ball given to their partner and then will move to the back awaitin their next turn. Students will keep going untill all cones have been hit. Each pair will then count up the amount of alien ships they managed to hit and see who collected the most.
PROGRESSIONS:
- Tall cones can be added which have a value of 2. If knocked over, students will be able to collect them and add to the other alien ships.
Move the cones closer or further away to alter difficulty. Change type of ball. Select different colours of cones to hit.