What shape do you make with your hands when catching the ball at differing heights? (low height = fingers pointing down, chest height/overhead = W shape pointed up).
Where are your eyes looking when catching the ball? (at the ball)
Define an area for the activity. Spread out a number of hoops within the area (approx 1 hoop for every 5 players). Each hoop has a ball. The hoops are “rabbit holes” or safe areas for one rabbit at a time. Rabbits are only allowed to stay in a rabbit hole whilst completing 5 catches with the ball to themselves then they must move on. When tagged by a fox, the rabbit has to perform 5 star jumps.
Change the number of hoops with balls. Make the area of play larger or smaller. Change the types of balls you are using. Change the number of catches required before having to leave the hoop. Change the number of taggers.
Children line up in groups of 4. The first player stands facing the rest of their group with the ball. The ball is thrown to the first receiver using the low technique and returned using the same technique. The first receiver then sits down so the ball can be thrown to the middle receiver at chest height using the middle technique. The middle receiver then sits down so that the ball can be thrown to the last receiver above the head height using the high technique. The thrower then places the ball on the ground. Last receiver becomes the thrower, line shuffles back one place, thrower becomes first receiver.
Place the thrower further away or closer to their teams line. Change the type of throw needing to be completed at each stage of the game. Change the type of ball being used. Add or take people away from each line to change the number of catches each person will do.
Space out a square of cones for players to run around in, appropriate to class size.
Pick 2-3 taggers (dependant on class size), they have a pool noodle each (or tagging object). This is their "icicle".
Also pick 2-3 melters (dependant on class size), they have a ball each. This is their "fire ball".
Other players who don't have a job are trying to run away from the taggers. If tagged by the icicles, they become frozen and can't move from where they were tagged.
To be freed, they must catch a ball from the melters. Once successfully caught, they are now the melters, running around in the boundry waiting for someone to be tagged so they can throw the ball to them. (Melters can not be tagged at any point).
Once a melter has thrown their ball to someone to free them (and it is caught), they become a normal runner, trying to escape the icicles.
Change over icicle players after a short time has passed. Look out for players who are consistently been thrown a ball to become a melter, and choose others to start each round.
Note:
- Ensure the ball is being thrown and caught successfully. If dropped, the melter must throw the ball again.
- Can use different sized balls/objects for ease. (dodgeballs, tennis balls, beanbags etc).
- Choose taggers/melter numbers depending on class size and ability. If it is deemed too hard for melters to free the frozen players, add an extra melter in next round (or take away a tagger).
- Having red/pink/yellow balls and blue/white tagging objects helps children remember their role. (fire & ice colours).