3) Manipulative - Lesson 4 - Catching (Small Ball)

By Smart Coach
Part of Smart Coach - Year 0-2 Programme
Introduce correct technique when catching a small ball.  PLEASE NOTE: For the second Beehive game, use tennis balls to make the game harder than what it was at the start.

Notes

What shape do you have your hands in when catching a small ball? (small bowl)
Where are your eyes looking when catching a ball? (at the ball)

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Warm Up

Manipulative (Catching) - Beehive

Split the class into groups and line them up behind spots. Approximately 3-5 metres in front of each spot there should be a hoop (Beehive). One person from each team stands inside the hoop and is the "Queen Bee". Each group starts with beanbags (Pollen) and must throw them to the Queen Bee 1 by 1. If the Queen Bee catches the pollen then they get to place it into the beehive, however if pollen is not caught, then it must be thrown back to the other bees to be tried again. Once a Queen Bee has collected all the pollen, then they must carry it all back and it will be someone else's turn to be the Queen Bee.

Modifications

Change the distance between the hoop and the spot to change difficulty. Add in or take away how many items are being used as pollen to change the time the task will take. Alter what is being used as pollen to change the level of difficulty. Make more or less groups to change the time the task will take and if more kids are needed to be involved at once.

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Activities

Manipulative (Catching) - Size Change

Cones, spots and hoops are placed around inside a given area marked out by tall cones. On each spot place a beanbag, on each cone place a tennis ball and in each hoop place a big ball. Incorporate the colours of a traffic light system so students work to differing speeds. When the whistle is blown students must stop and find a ball/beanbag, throw it up above their head, and catch it 5 times, before placing the item back as they found it. Once done so the coach will call out another colour of the traffic light. Green = run, Yellow = walk, Red/whistle = stop. 

RULES: 

- Students must select only one item and not take other students throwing item

PROGRESSIONS:

- Can introduce new road rules;
Speed bump - jump over a throwing item/or in and out of a hula hoop
Round about - drive round an object
Reverse - move backward
Park - students race to a tall cone round the outside of the playing area and sit down. This can be turned into a competition - boys vs girls to see who can park their car the quickest. A point will be awarded to the team that does this.

 

Modifications

Use music while the kids are running and then stop it instead of blowing a whistle, similar to musical chairs. Make the area larger or smaller to give more or less space to throw. Increase or decrease the number of catches the children have to complete to alter the flow of the game. Add in other items that can be thrown such as balloons, soft toys etc to change difficulty.

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Manipulative (Catching) - Beehive

Split the class into groups and line them up behind spots. Approximately 3-5 metres in front of each spot there should be a hoop (Beehive). One person from each team stands inside the hoop and is the "Queen Bee". Each group starts with beanbags (Pollen) and must throw them to the Queen Bee 1 by 1. If the Queen Bee catches the pollen then they get to place it into the beehive, however if pollen is not caught, then it must be thrown back to the other bees to be tried again. Once a Queen Bee has collected all the pollen, then they must carry it all back and it will be someone else's turn to be the Queen Bee.

Modifications

Change the distance between the hoop and the spot to change difficulty. Add in or take away how many items are being used as pollen to change the time the task will take. Alter what is being used as pollen to change the level of difficulty. Make more or less groups to change the time the task will take and if more kids are needed to be involved at once.

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