1) Stability - Lesson 4 - Rotation

By Smart Coach
Part of Smart Coach - Year 0-2 Programme
To be able to move the body through space and around it's own axis.

Notes

What are some different ways to rotate your body? (forward, sideways)

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Warm Up

Stability (Rotation) - Can you Rotate?

Children must be inside a designated area. The coach will give an example of something that rotates (e.g. washing machine, ballerina, tree in the wind) and the children must move around the area trying their best to replicate what is said.

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Activities

Stability (Rotation) - Rotation Races

Children line up in teams of 5 or 6 and space themselves roughly half a metre apart. Each team has one ball that is being held by the person at the front of the line. When the coach says "go", the children need to pass the ball down the line. The first in line will pass the ball over their head and then the second person will pass in through their legs to the next person and so on. When the ball gets to the last person in line, every person in the line turns around and faces the opposite direction so that the child who was at the back of the line is now at the front of the line holding the ball. The team that reaches the other end of the court the fastest is the winner. Once the children have spent some time passing the ball over and under, the children now have to rotate to one side and hand the ball down the line.

 

NOTE: please note that the video does not show the recent changes made to the activity of the line turning around and facing the opposite direction once the ball has made it to the last child.  

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Stability (Rotation) - Square Tag

Split class into groups of 2.

Each pair is placed facing each other, at a square of 4 cones, approx 1.5m by 1.5m apart.

One person is the tagger, with a tagging spike, bean bag or other identifying object. 

Aim: tagger to run around the cones in a circle, chasing the other person to tag them. Once short time has elapsed, swap taggers. After more time, swap one person from each game with another group so players get to vs others. 

Ensure the children don't run through the cones into the middle of the square, jump over cones, or run away from their personal game, into other games/areas. 

Progression: players run backward or sideways whilst rotating around their square. 

 

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