What are the key points associated with a backhand pass? (four fingers on the bottom, thumb on top, keep frisbee flat like a plate) What are the key points associated with a forehand pass? (two fingers on the bottom, thumb on top, keep frisbee flat like a plate)
Set up two lines of spots with enough space between them to throw the frisbees. Students pair up with 1 frisbee between them and face their partner on the spot that is opposite them. Coaches will instruct students on which pass to practice. Backhand Throw - Four fingers under the frisbee and thumb on top, pretend the frisbee is a plate with food on it and you must keep the food from falling off (refer to video for detail). Forehand throw - Same as the backhand grip except only the first two fingers grip the bottom (refer to video for detail).
Once students have mastered this and now passes are looking more accurate, the class will be timed (1 or 2mins) during a passing COMPETITION. For every pass caught, pairs can add that as 1 point toward their total. However if a pass is dropped, the pair can not count that as a point. Pairs do not start again if a pass is dropped, they simply pick up the Frisbee and continue passing. Once the time is up, pairs will add up their score and the class will reveal their score to see who made the most amount of passes.
Students will get into pairs and position themselves on lines (if using a court as playing area but this activity is best played on a field and can use spots to create lines) standing opposite each other. Every time the Frisbee is caught, the person that caught it will take a step back/away from their partner. If someone were to drop the Frisbee, that person must take a step closer to their partner. The objective for this game is to see how far apart partners can get away from each other.
Split class into teams of 4-6. Mark out playing squares with cones, ensuring that there is enough space to fit 2 teams in at once. One of the teams is on offence and must pass the frisbee around within their team. The other team is on defence and must start with one only one defender in the field of play. Each time that the offensive team completes 5 passes (which are at least touched before it hits the ground) another defender is added into the game. If the frisbee is passed and it doesn't touch another player then that pass will not count. Players must not run with the frisbee. Defenders must remain at least 2m away from the person holding the frisbee.
Have students line up along a line (if playing on a court, this activity is best played on a field for space and can use spots to mark out a line) working with the same partner from previous activities, one at the front and the other at the back. Using correct technique, each student in the class will have an opportunity to throw the frisbee as far as they possibly can. The coach will count them down from 3, and when "release" is called out, frisbees will be thrown. Students must wait until they hear the whistle to collect their frisbee. The student that had their turn will move to the back while the other student will retrieve their frisbee as now it will be their turn.
As a competition, the coach can use a cone to mark out the frisbee that has travelled the longest distance before touching the ground. Students then have a reference point that they must try and beat.
Another progression is to mark out circles with short cones for students to aim for. If students manage to land their frisbee in this target, they will recieve a point. Students can continually accumulate points over a period of time until the game has ended. During this points reward system the coaches can be judges on whether the frisbee has properly landed inside the circle of cones.