Locomotor (Jumping) - Survival Tag

By Smart Coach
Part of 2) Locomotor - Lesson 4 - Jumping

About this activity

Author: Smart Coach
Views: 147
Phase: Warm Up

Set up an area with hoops and spots lying around - jumping distance apart. Players begin in hoops or on spots and must jump on the spots and hoops to get away from the taggers. Taggers must also jump around on the hoops and spots trying to tag their classmates. If tagged, five star jumps must be completed.

Modifications

Change consequence for getting tagged (press-ups, sit-ups).


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